(shinobi) rikudou
Posts : 14 RSA Points : 18820 Join date : 2014-03-02
| Subject: Evolzar Control! Sat Mar 08, 2014 6:48 pm | |
| Evolzar DeckHi this is my first post in the forum and i want to talk about this Dinosaurs deck ,ive been testing this deck some days ago and it was pretty good, this deck have a good field control and consistency, in this post ill explain and show the new evolzar OCG support and some advantages of this deck , so lest start!
Decklist as u can see i play only 2 ocg cards:1.- The most important support Evo-singularity
Effect: "Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Material."
Advantages: * it doesnt have cost *the targeted monsters can have different levels and it doesnt affect to the summon of the xyz. * Easy activation *U can special summon ANY evolzar monster from ur extra deck...like:
*Evolzar laggia : the final boss of this deck
"Effect: 2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card."
*Evolzar dolkka Effect control
"Effect: 2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it."
*Evolzar Solda Anti-special summon monster!
"Effect: 2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s)."
Control N consistency
With this new ocg support this deck have a good field presence summoning a evolzar xyz monster, and with help of other cards to protect ur control monsters.
*To prevent and deal with your opponents backrow:
3x Forbidden lance 2x Trap stun
*Trap line: its important have some defense
1x Bottomless trap hole 1x Compulsory evacuation device 3x Fiendish chain 2x Mirror force 1x Solemn Warning 1x Vanity's Emptiness
Generic Side deck some good card that can help u in a hard match-up:
*Against xyz & synchro decks, there are lot of competitive decks that xyz and synchro synchro summon for example : geargia-karakuri, Hieratic-Ruler, Constellars etc...
2x XYZ encore 2x Black Horn of heaven
*Against decks that depends of the graveyard like Mermails, Lightsworms, Dragon rulers, Zombies, monarchs , sylvans etc...
1x Macrocosmos 1x Dimensional Fissure
Now against specific decks like Fire fist, Bujin, constellars, gadiator beast etc...
3x MST 2X Full house 2x DNA surgery 1x Macrocosmos 2x Mind crush
So with these cards this deck can be really good and hard to defeat, obviously depends of the matchs-up and the duel conditions, and i almost forgot to show u this new XYZ ocg Monster!
Number 103: Ragna Zero
"Effect: 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card."
Pretty good monster against Fire fist, gravekeepers, harpies, bujin, boxers and a lot of decks more.
So thats all, thanks for read and sorry for the Orthography n.n i accept any suggestion of my deck profile and post
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velud001
Posts : 88 RSA Points : 20772 Join date : 2014-02-24
| Subject: Re: Evolzar Control! Sat Mar 08, 2014 7:22 pm | |
| dope...I really like this deck. Unfortunatly I am not going to use them due to the annoying card colors. Reds and annoying greens I can't stand. | |
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(Admin-SL) #hailsanta Admin
Posts : 53 RSA Points : 19752 Join date : 2014-02-13 Age : 33
| Subject: Re: Evolzar Control! Sat Mar 08, 2014 10:22 pm | |
| My only suggestion that I could recommend for this would be to drop a Diplo to balance with your Vulcano. Although, that's just a preference of mine. It's not necessary for this to be successful. This looks really good. | |
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(Fusion) GhostTornado Admin
Posts : 96 RSA Points : 19867 Join date : 2014-02-13 Age : 28 Location : Texas
| Subject: Re: Evolzar Control! Sun Mar 09, 2014 11:18 am | |
| Nice. I'm really wanting to make a dino deck now. You've inspired me. | |
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(shinobi) rikudou
Posts : 14 RSA Points : 18820 Join date : 2014-03-02
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Xtreme25
Posts : 27 RSA Points : 18955 Join date : 2014-02-13 Age : 22
| Subject: Re: Evolzar Control! Sun Mar 09, 2014 5:16 pm | |
| Not to cause trouble or be the "You really didn't know why...?" person but why have jurrac guaiba? It can only summon monsters in its archetype and the other monster cant attack that turn. I know you can summon another guaiba and then overlay for an evolzar but then you can just do that for jurrac decks. having a jurrac monster in an evolzar deck, well... doesn't really seem to me it could be very useful except for that specific combo and summoning blaster. | |
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(shinobi) rikudou
Posts : 14 RSA Points : 18820 Join date : 2014-03-02
| Subject: Re: Evolzar Control! Sun Mar 09, 2014 5:35 pm | |
| well i like it and only the monster summoned by guaiba cant attack and he can be a +1 | |
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Xtreme25
Posts : 27 RSA Points : 18955 Join date : 2014-02-13 Age : 22
| Subject: Re: Evolzar Control! Sun Mar 09, 2014 5:53 pm | |
| If you like it then go ahead. But I still think guaiba would be best to be kept out of evolzar and kept in jurrac. | |
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