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 Evolzar Control!

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(shinobi) rikudou

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PostSubject: Evolzar Control!   Sat Mar 08, 2014 6:48 pm

Evolzar Deck
Hi this is my first post in the forum and i want to talk about this Dinosaurs deck ,ive been testing this deck some days ago and it was pretty good, this deck have a good field control and consistency, in this post ill explain and show the new evolzar OCG support and some advantages of this deck , so lest start!

Decklist




as u can see i play only 2 ocg cards:


1.- The most important support Evo-singularity


Effect:
"Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Material."

Advantages:
* it doesnt have cost
*the targeted monsters can have different levels and it doesnt affect to the summon of the xyz.
* Easy activation
*U can special summon ANY evolzar monster from ur extra deck...like:

*Evolzar laggia : the final boss of this deck

"Effect:
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card."

*Evolzar dolkka Effect control

"Effect:
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it."

*Evolzar Solda Anti-special summon monster!

"Effect:
2 Level 6 Dinosaur-Type monsters
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s)."

Control N consistency

With this new ocg support this deck have a good field presence summoning a evolzar xyz monster, and with help of other cards to protect ur control monsters.

*To prevent and deal with your opponents backrow:

3x Forbidden lance
2x Trap stun



*Trap line: its important have some defense


1x Bottomless trap hole
1x Compulsory evacuation device
3x Fiendish chain
2x Mirror force
1x Solemn Warning
1x Vanity's Emptiness


Generic Side deck
some good card that can help u in a hard match-up:

*Against xyz & synchro decks, there are lot of competitive decks that xyz and synchro synchro summon for example : geargia-karakuri, Hieratic-Ruler, Constellars etc...


2x XYZ encore
2x Black Horn of heaven

*Against decks that depends of the graveyard like Mermails, Lightsworms, Dragon rulers, Zombies, monarchs , sylvans etc...


1x Macrocosmos
1x Dimensional Fissure

Now against specific decks like Fire fist, Bujin, constellars, gadiator beast etc...



3x MST
2X Full house
2x DNA surgery
1x Macrocosmos
2x Mind crush

So with these cards this deck can be really good and hard to defeat, obviously depends of the matchs-up and the duel conditions, and i almost forgot to show u this new XYZ ocg Monster!

Number 103: Ragna Zero



"Effect:
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card."

Pretty good monster against Fire fist, gravekeepers, harpies, bujin, boxers and a lot of decks more.




So thats all, thanks for read and sorry for the Orthography n.n
i accept any suggestion of my deck profile and post


.
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velud001

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PostSubject: Re: Evolzar Control!   Sat Mar 08, 2014 7:22 pm

dope...I really like this deck. Unfortunatly I am not going to use them due to the annoying card colors. Reds and annoying greens I can't stand.
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(Admin-SL) #hailsanta
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PostSubject: Re: Evolzar Control!   Sat Mar 08, 2014 10:22 pm

My only suggestion that I could recommend for this would be to drop a Diplo to balance with your Vulcano. Although, that's just a preference of mine. It's not necessary for this to be successful. This looks really good.
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(Fusion) GhostTornado
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PostSubject: Re: Evolzar Control!   Sun Mar 09, 2014 11:18 am

Nice. I'm really wanting to make a dino deck now. You've inspired me.
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(shinobi) rikudou

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PostSubject: Re: Evolzar Control!   Sun Mar 09, 2014 12:04 pm

yeah its a nice deck, it wont be tier 1 but i think it has the potential to be a solid tier 2  Smile 
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PostSubject: Re: Evolzar Control!   Sun Mar 09, 2014 5:16 pm

Not to cause trouble or be the "You really didn't know why...?" person but why have jurrac guaiba? It can only summon monsters in its archetype and the other monster cant attack that turn. I know you can summon another guaiba and then overlay for an evolzar but then you can just do that for jurrac decks. having a jurrac monster in an evolzar deck, well... doesn't really seem to me it could be very useful except for that specific combo and summoning blaster.
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(shinobi) rikudou

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PostSubject: Re: Evolzar Control!   Sun Mar 09, 2014 5:35 pm

well i like it and only the monster summoned by guaiba cant attack and he can be a +1
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PostSubject: Re: Evolzar Control!   Sun Mar 09, 2014 5:53 pm

If you like it then go ahead. But I still think guaiba would be best to be kept out of evolzar and kept in jurrac.
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